Large Elemental, Neutral
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft., Fly 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws WIS +3
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran and one language of its creator’s choice
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The myrmidon’s weapon attacks are magical.

Actions

Multiattack. The myrmidon makes three Air Sword attacks.

Air Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. This attack strikes through creatures as a concentrated air stab. This attack hits all creatures in a 10ft line.

Lightning Strike (Recharge 6). The myrmidon makes one Air Sword attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon’s next turn. One creature within 10 ft of of the target must make a DC 13 Dexterity saving throw or take 18 (4d6) lightning damage, half damage on a successful save.

DMoneySquanto

Comments

Posts Quoted:
Reply
Clear All Quotes