Regeneration. The Cockroach Dragon regains 1 hit point at the start of its turn. This trait only functions while it is conscious.
Self-Surgery. Cockroach Dragons are used to constantly being on the verge of death, and having to put themselves back together. While conscious, the Cockroach Dragon can add its proficiency (+2) to its death saves.
Sickening Will. If the Cockroach Dragon has been reduced to 0 hit points and not killed outright, it can make a DC 15 Con save. On a pass, the Cockroach Dragon remains conscious, and continues acting as normal, while still making death saves. The Cockroach Dragon must re-roll this each time it takes damage.
Unnatural Vitality. The Cockroach Dragon can fail 4 death saves instead of 3 before dying.
Your Own Brand. The Cockroach Dragon isn't hurt by its own acid.
Acid Breath (Recharge 2-3). The Cockroach Dragon spits acid 10 ft. The target must make a DC 15 Dex save, taking 1 (1d4-1) acid damage on a fail, or half as much on a success.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.
Lick. If the target is a tiny creature, it makes a DC 14 Dex save, or is grappled by the Cockroach Dragon. While grappling this way, the cockroach dragon has advantage on all further grapple checks. If the target is small or larger, the Cockroach Dragon sticks itself to the target, and can be pulled off with a DC 5 Strength check.
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