Medium Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
12 (+1)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Multiattack. The witherling makes two attacks with its club.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Necromantic magic infuses the remains of a corpse, causing it to shrivel and animate as a witherling that does their creator’s bidding without hesitation. While most witherlings are the animated remains of dead humans and other humanoids, witherling undead can be created from the corpses of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.

Although they lack the intellect they possessed in life, witherlings aren’t completely mindless and will generally attempt to avoid immediate obstacles. Rather than break its limbs attempting to batter its way through an iron door, a witherling tries the handle first. If that doesn’t work, it typically resorts to brute force. Still, witherlings are incapable of wielding any weapon more sophisticated than a simple club.

Undead Nature. A witherling doesn’t require air, food, drink, or sleep.

Habitat: Urban

Xyrlian

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