Armor Class
16
Natural Armor
Hit Points
20
(3d10)
Speed
40 ft.
STR
16
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
DEX +3, WIS +4
Damage Immunities
Acid
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 +2 piercing damage.
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.
Description
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Comments