High Fliers. The dragon can breathe in any area that has an amount of air, no matter how thin. It can hold it's breath for up to ten minutes at a time.
Jade Scales. The dragon's flight speed is doubled while in clean air. If the dragon moves at least 10 feet before attacking, the attack deals an additional 2d6 damage. When the dragon is subjected to an Effect that allows it to make a Dexterity saving throw to take only half damage, it instead take no damage if it succeeds on the saving throw, and only half damage if it fails.
Multiattack. The dragon makes three attacks: one with its bite and two with its tail.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 7) piercing damage plus 4 (1d8) fire damage.
Tail. Melee Weapon Attack: +12 to hit, reach 10ft, one target. Hit. 1d12+7 bludgeoning damage.
Cloud Breath (Recharge 5-6). The dragon exhales green mist and lightning in a 120ft long, 10ft line wide line in front of it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (12d8) lightning damage on a failed save, or half as much damage on a successful one. Creatures who fail the saving throw also are affected by the slow spell for a minute.
Dash (3/day). The dragon takes the dash action, as a bonus action.
Outmaneuver. The dragon may use it's reaction to move up to half it's speed when another creature enters it's reach.
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