Improved sensors. The Mage has Truesight up to 60 ft.
Shield Skin. This Mage is not affected by Magic Missile, and adds +3 to AC (added to AC already).
Recall. The Mage can recall it's self and up to 10 others to a magitech Teleportation Circle.
Innate Spellcasting. The mage spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Mage can cast the following spells without material components.
(at will): Eldritch Blast, Message, Light
3/day each: Feather Fall, Witch Bolt
1/day each: Invisibility, [spell Darkness [/spell]
Spellcasting. The Mage is a 9-th level spellcaster. It's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Mage has the fallowing Wizard spells prepared:
1st level (4 slots): Magic Missile, Identify, [Tooltip Not Found], Floating Disk
2nd level (3 slots): Flaming Sphere, Hold Person, [Tooltip Not Found]
3rd level (3 slots): Blink, Counterspell, [spell[] Animate Armour [/spell], [Tooltip Not Found]
4th level (3 slots): Dimension Door, Resilient Sphere, Summon Construct
5th level (1 slot): Conjure Constructs
Energy Blade. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Description
Magitech warforged are ancient warriors, each built to do a specific job, from protecting mortal life by acting as a shield, to singling out and killing the leaders of there foes.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), the mage takes a lair action to cause one of the following effects; the mage can’t use the same effect two rounds in a row:
- Make 3 opaque magic 5 ft. by 5 ft. walls which block physical attacks and movement. or make 3 transparent magic 5 ft. by 5 ft., walls which block magical attacks but not movement. (There can only be a max of 4 walls at any time, the walls persist for 1d4 rounds)
- Static wave. All creatures (except constructs) within a 20 ft sphere must make a constitution saving throw (DC 14), on a fail they take 27 (5d10) lightning damage or half as much on a success.
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