Gargantuan Dragon, Typically Chaotic Evil
Armor Class 30 (natural armor)
Hit Points 356 (20d20 + 145)
Speed 40 ft., Fly 80 ft., Swim 40 ft., Burrow 70 ft.
STR
30 (+10)
DEX
30 (+10)
CON
1 (-5)
INT
4 (-3)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws DEX +15, CON +0, WIS +15, CHA +15
Skills Deception +17, Insight +7, Perception +12, Stealth +5
Damage Resistances Fire, Damage from Spells
Damage Immunities Acid, Lightning
Condition Immunities Deafened, Exhaustion
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight Can see into one's soul and find weakness and hubris., Passive Perception 1
Languages Common, Draconic, Elvish It also had known many human langauges such as English, Latin, Greek, and so on.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Celestial Honing. The dragon is allowed to heal up by using energies from other realms.

Other worldly sight If the dragon misses an attack it can roll a 15>20 to determine if it can make a small attack burst that are 5 hp total.

Actions

Deceit. The dragon can use its celestial abilities to manipulate its opponent into madness or turning them into a puppet. You have to roll 17>20 in order to block it.

Serpent. The dragon can possess people and mess them up if they are possessed. To stop it you have to roll a 18>20

Claw. The dragon uses its claws to slash at the enemy. Above a 10 will attack.

Javelin Tail. The tail of the dragon can stab the opponent but only do damage if its a 20/20 and it will still instant kill.

 

Lair and Lair Actions

A Bronze Dragon’s Lair

A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • The dragon creates fog as though it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
  • A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on that point must make a DC 15 Constitution saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn.

Regional Effects

The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.

  • Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
  • Underwater plants within 6 miles of the dragon’s lair take on dazzlingly brilliant hues.
  • Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

Habitat: Coastal

chrishwilson2009

Comments

Posts Quoted:
Reply
Clear All Quotes