Antaras has the ability to shift into an animal for 1d6 rounds
Animals are all small creatures and can use the following actions depending on animal
-Scram (can swap places with another allied creature)
-Hide, Dash, Help
Rawhi has minor magical abilities
-Singe 1d6 fire damage
-Flare 5ft poses disadvantage on creatures next attack
-Heat can touch an allied creatures weapon to add a 1d4 for 1d4 rounds of fire damage
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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