Medium Or Small Humanoid
Armor Class 10
Hit Points 10 (10d4)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +0
Senses Unknown, Passive Perception 14
Languages Common, Druidic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Antaras has the ability to shift into an animal for 1d6 rounds 

Animals are all small creatures and can use the following actions depending on animal 

-Scram (can swap places with another allied creature)

-Hide, Dash, Help 

Rawhi has minor magical abilities 

-Singe 1d6 fire damage 

-Flare 5ft poses disadvantage on creatures next attack 

-Heat can touch an allied creatures weapon to add a 1d4 for 1d4 rounds of fire damage 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

keatonhk

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