Medium Humanoid, Lawful Evil
Armor Class 5 Plate
Hit Points 25 (5d20 + 5)
Speed
STR
15 (+2)
DEX
20 (+5)
CON
20 (+5)
INT
15 (+2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed
Senses Truesight, Passive Perception 25
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

the tale of death.

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 3 ft., 1 target. Hit: 2  5d20 + 5 physical damage

totem plant.

He plants a totem that summons 1 undead humanoid per 2 turns

 

 

Reactions

Undead bell.

he summons 5 undead when being hit for the first time during that encounter.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Augs is a starved man who is trained In the art of necromancy and swordsmanship.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestHillMountain

coltontibbs4

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