dice form: the dragon can change back into its dice form, turns back into the dice when it dies
Bite. Melee Weapon Attack: (roll 1d20+4 to hit and if so then 2d10 piercing damage)
Breath Weapons. The dragon uses one of the following breath weapons.
lightning breath. The dice dragon exhales lightning in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dice dragon exhales gas in a 10-foot cone. Each creature in that area must succeed on a DC 13 Dexterity saving throw or have a disadvantage on Dexterity-based attack rolls, checks, and Dexterity saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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