Medium Or Small Construct (Dragonborn, Half-Dragon), Any Alignment
Armor Class 16 (natural armor)
Hit Points 50 (8d10 + 10)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws DEX +5, CON +6, WIS +4, CHA +5
Skills Perception +4, Stealth +4, Survival +4
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Blinded, Exhaustion, Petrified
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Draconic, Telepathy
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious: the dice dragon can breathe in water and on land 

Actions

Bite. Melee Weapon Attack: (roll 1d20+4 to hit and if so then 2d10 piercing damage)

Breath Weapons. The dragon uses one of the following breath weapons.

Acid breath. The dice dragon exhales acid in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 4d6 acid damage on a failed save, or half as much damage on a successful one.

weakening Breath. The dice dragon exhales gas in a 10-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have a disadvantage on strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: Urban

Fluffycatlordess

Comments

Posts Quoted:
Reply
Clear All Quotes