Metal Form. This Creature has both a Regular and Metal form they can transform into.
While in it's Metal form this creature has a +5 to ac and resistance to slicing and piercing attacks, but it is weak to fire type magic attacks. It also gains a vulnerability to Bludgeoning attacks.
Soul Form. This Creature has both a Regular and Metal form they can transform into.
While in it's Soul form this creature is immune to any non magical weaponry though it loses it's +5 to ac from it's metal form but also turns into Small creature. In it's soul form this creature loses vulnerability to fire magic. in it's soul form this creature also changes it's actions. When in it's soul form the metal suit of the creature stays where it was blocking the space. When the creature is in it's soul form it goes down to 50 hp and the suit has it's old remaining hp.
Immutable Form. The Creature is immune to any spell or effect that would alter its form.
Bunny Hop. After attacking the creature can move up to 10 ft away from the target without using any of it's movement speed. (This does not provoke Attack of opportunity)
Switch Form. The creature switches it's form from metal to soul or soul to metal. It can only go back to it's metal form if the suit is not destroyed and it's no farther than 30ft away from the suit.
Metal Form Actions/Attacks
Metal Screech- The User makes a metallic screech making all creatures who can hear it in a 30ft radius do a DC14 dex save, if failed they become enraged at the user. (The Creature has to attack the user or else they will have disadvantage on the attack).
Perfect Roast- The User makes a visible target do a dc14 dex Save or else they become enraged.
Slam- Melee Weapon Attack, +2 to hit, Reach 5ft, 1 target, Hit 12 (2d6+2) Bludgeoning Attack
Soul Form Actions/Attacks
Haunting Laugh- The soul laughs making any creature in a 20ft radius that can hear it make a wisdom saving throw, on a failure they become frightened.
Haunting Chill- The soul makes a chill go down the targets spine dealing 2 (1d4) cold damage. Then the target makes a wisdom saving throw, on a failure they become frightened.
Chilling Aura- The creature makes any creature in a 10ft radius make a Wisdom Saving Throw, on a failure they take 10 (2d8) Cold Damage
Enraging Blow- After an Allied Creature is Attack within 15ft of the user they will attack with a Slam Attack and Enrage the enemy if the Attack hits
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