Trampling Charge. If the fountain moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the fountain can make one attack with its hooves against it as a bonus action.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Description
Animated by dark magic, these fountains are placed in honor of the god of chaos and animate at night in order to destroy everything in their path! However by day they must return to their fountain spot, and they also cannot attack any structures within 60 meters of it's fountain spot
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