Large Construct, Unaligned
Armor Class 19 (natural armor)
Hit Points 80 (8d10 + 40)
Speed 40 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +8
Skills Perception +4
Damage Vulnerabilities Acid
Damage Resistances Cold, Fire, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Unconscious
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the fountain moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the fountain can make one attack with its hooves against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Description

Animated by dark magic, these fountains are placed in honor of the god of chaos and animate at night in order to destroy everything in their path! However by day they must return to their fountain spot, and they also cannot attack any structures within 60 meters of it's fountain spot

Habitat: ForestGrasslandHill

ninjaspider08

Comments

Posts Quoted:
Reply
Clear All Quotes