Armor Class
15
(natural armor)
Hit Points
119
(14d10 + 42)
Speed
30 ft., Swim 30 ft.
STR
20
(+5)
DEX
11
(+0)
CON
16
(+3)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Vulnerabilities
Acid, Necrotic
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Aquatic Reconstruction. The golem regains 10 hit points at the start of its turn if it has at least 1 hit point and it is touching a body of saltwater of a size equal to or greater than its own body.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Comments