Large Elemental, Chaotic Evil
Armor Class 12 Robes
Hit Points 400 (2d20 + 50)
Speed 20 ft.
STR
10 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
18 (+4)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws INT +9
Skills Arcana +10
Damage Resistances Bludgeoning
Condition Immunities Charmed, Exhaustion, Frightened, Prone, Restrained
Senses Tremorsense he can feel all wind disturbances, Passive Perception 10
Languages Celestial also speaks common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Tornado: Dex save 12, reach 20 ft. on failed save All target. Hit: (1d12 + 5) Bludgeoning damage. (Cooldown 1 Round)

Wind Slash. Wind Slash: +2 to hit, reach 15 ft., All target. Hit: (1d6 + 2) Bludgeoning damage. 

Air Pulse. Air Pulse: +3 to hit, range 50 ft., 1 target. Hit: (1d4 + 3) Bludgeoning damage.

Bonus Actions

Triple Wind Slash: Three Wind Slashes (Cooldown 3 Rounds)

Triple Air Pulse: Three Air Pulse (Cooldown 3 Rounds)

Legendary Actions

FINAL HURRICANE SMASH. At Half Health (8d4) Dice roll For The hit 200 ft. And Activate Rage 

Rage: During Half Health all Dice Rolls Double

Description

The Wind Elemental terrorizing the land.

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2022 10:35:42 PM
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5/5/2022 9:42:25 PM
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Monster Tags: Elemental

Habitat: Arctic

Kidzay009

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