Armor Class
12
Robes
Hit Points
400
(2d20 + 50)
Speed
20 ft.
STR
10
(+0)
DEX
18
(+4)
CON
15
(+2)
INT
18
(+4)
WIS
18
(+4)
CHA
13
(+1)
Saving Throws
INT +9
Skills
Arcana +10
Damage Resistances
Bludgeoning
Condition Immunities
Charmed, Exhaustion, Frightened, Prone, Restrained
Senses
Tremorsense he can feel all wind disturbances, Passive Perception 10
Languages
Celestial also speaks common
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Actions
Tornado: Dex save 12, reach 20 ft. on failed save All target. Hit: (1d12 + 5) Bludgeoning damage. (Cooldown 1 Round)
Wind Slash. Wind Slash: +2 to hit, reach 15 ft., All target. Hit: (1d6 + 2) Bludgeoning damage.
Air Pulse. Air Pulse: +3 to hit, range 50 ft., 1 target. Hit: (1d4 + 3) Bludgeoning damage.
Bonus Actions
Triple Wind Slash: Three Wind Slashes (Cooldown 3 Rounds)
Triple Air Pulse: Three Air Pulse (Cooldown 3 Rounds)
Legendary Actions
FINAL HURRICANE SMASH. At Half Health (8d4) Dice roll For The hit 200 ft. And Activate Rage
Rage: During Half Health all Dice Rolls Double
Description
The Wind Elemental terrorizing the land.
Previous Versions
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4/6/2022 10:35:42 PM
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1
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0
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Coming Soon
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5/5/2022 9:42:25 PM
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2
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0
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Coming Soon
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