Armor Class
17
Concealed Plate
Hit Points
21
(5d8 + 4)
Speed
30 ft., Climb 15 ft., Swim 25 ft.
STR
9
(-1)
DEX
19
(+4)
CON
8
(-1)
INT
24
(+7)
WIS
18
(+4)
CHA
15
(+2)
Saving Throws
CHA +5
Damage Vulnerabilities
Bludgeoning
Condition Immunities
Charmed
Senses
Passive Perception 18
Languages
Almost all, excluding demonic
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
- Manipulative Capitalist
- Can bribe those around him with any item. Those being bribed need to make a Wisdom Saving throw (DC is dependent upon item; basic rule of thumb, base DC of 10, add 1 for every 25 GP the item is worth).
- Suave
- Has advantage on any seduction rolls against NPC's.
Actions
- Alpha Delta Sigma Pi
- On his command, he can call in 4 guards to aid him (use bandit captain stats).
- Dagger
- 1d6 piercing +1d4 burning
Bonus Actions
- Bonus God
- Has an extra action every turn. If he does not use this turn once, he can stack it for his next turn.
- Can stack bonus actions to a max of 5 (i.e. if he has 1 action normally, but hasn't used Bonus God within the last 5 turns, he now has 6 moves)
Reactions
- *Boring Scholar noises*
- If someone comes within 5 feet of his scholarly books, Aeg begins to ramble on about boring stuff (DM's/GM's choice). Everyone within 10 miles must make a DC 13 Cha saving throw. Failure results in incapacitation.
Description
Dressed up at all times, never missing a moment. Always acts more intelligent and superior to those around him. Never cares about anyone but himself. Has studied the blade and has secret troopers nearby him at all times. Has near infinite wealth and almost complete control of the economy.
Lair and Lair Actions
Gold and Jews
Comments