Large Dragon, Any Good Alignment
Armor Class 26 Natural Armour
Hit Points 234 (12d10 + 98)
Speed 55 ft., Fly 150 ft.
STR
26 (+8)
DEX
19 (+4)
CON
22 (+6)
INT
27 (+8)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws INT +17, WIS +18, CHA +19
Skills Animal Handling +31, Deception +21, Insight +28, Intimidation +19, Medicine +36, Performance +35, Persuasion +39
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 100 ft., Passive Perception 23
Languages Common, Draconic, Ice Toad, Winter Wolf
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Relaxodragon Aura. Any creature touching or entering the 40 foot aura of the relaxodragon gains 3 levels of exhaustion. Creatures cannot die of exhaustion whilst in this aura.

 

Actions

Artic Swipe. Melee Attack: +9 to hit, reach 10 ft., 1 target. Hit: 190 (30d6 + 4) slashing damage. 

 

Bonus Actions

The relaxodragon can use its bonus action to make one Artic Swipe attack.

Reactions

Artic Swipe. Melee Attack: +9 to hit, reach 10 ft., 1 target. Hit: 19 (3d6 + 4) slashing damage. 

Description

Relaxodragons are dragons created for relief or relaxation, whatever form it may be.

Relaxodragons are extremely extroverted and will seek out other relaxodragons if they have nothing else to do.

Relaxodragons are very friendly to other races and have learned to speak a variety of languages in order to take on their therapist role.  

When they become adults, they search for a perfect humanoid to serve. When they find a humanoid covered by stress, debt, anxiety, pain, or depression, they then settle and become Medium sized.

Relaxodragons can live for up to 2090 years, becoming adults at 150.

Artic Relaxodragons are naturally cold, so they prefer northern climates so they can act as healing ice blocks, usually taking harmless oozes with them for medicinal use.

THIS IS VERY BROKEN, YOU HAVE BEEN WARNED

Lair and Lair Actions

Relaxodragons take refuge in warm and spacious caves, but when they find a perfect humanoid to serve, they live in the closest possible vicinity, hoping for the same house.

Lair Actions

On initiative count 90 (losing initiative ties), the relaxodragon takes a lair action to cause one of the following effects; the relaxodragon can’t use the same effect two rounds in a row:

  • All ice within 20 miles of the relaxodragon's lair becomes difficult terrain for any creature apart from the relaxodragon and its selected humanoid..
  • Vivid blizzards roam around the relaxodragon's lair. Any creature that makes sufficient movement on tectonic plates, by using earthquake, for example, summons up an ice storm. The creature is then knocked prone and blinded for 2 rounds.

Regional Effects

The region containing a relaxodragon’s lair is heated and filling, which creates one or more of the following effects:

  • Any food eaten in the region has double its nutrition value (one day of rations becomes two days, cheese gives extra bone stronk, etc).
  • All water in the area becomes sour and dense. Any creature that drinks this water gains half the normal hydration. The relaxodragon and its chosen humanoid are immune to this, as the water shifts to normal when it is drunken by them.

If the relaxodragon dies, these effects fade over the course of 6 days.

Habitat: ArcticUrban

Radiance00

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