Armor Class
20
Hit Points
50
(5d12 + 25)
Speed
50 ft.
STR
14
(+2)
DEX
20
(+5)
CON
15
(+2)
INT
16
(+3)
WIS
16
(+3)
CHA
20
(+5)
Saving Throws
DEX +14, CHA +14
Skills
Acrobatics +19, Deception +19, Performance +19, Persuasion +19, Sleight of Hand +19
Damage Resistances
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed
Senses
Truesight, Passive Perception 18
Languages
Primordial
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Athletic Strike. Unarmed Strike deals 10+Str mod damage.
Actions
Psychic Ball. As an action Azrail can throw three visible balls of psychic energy at three people dealing 4d8 psychic damage on hit.
Coloured flame. As an action Azrail can throw a fire of the listed type, Orange: Fire damage, Purple: Psychic damage, Cyan: Cold damage, Blue: Lightning damage, Green: Poison damage. (4d8 for each damage)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/6/2022 6:39:21 PM
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1
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0
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Coming Soon
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