Armor Class
12
(15 with mage armor)
Hit Points
32
(5d8 + 10)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
14
(+2)
INT
16
(+3)
WIS
14
(+2)
CHA
12
(+1)
Skills
Arcana +5, Perception +3
Senses
Darkvision 60, Passive Perception 13
Languages
Common, Elvish
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting. Athanar Jr is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): Create Bonfire, True Strike, prestidigitation, ray of frost
1st level (4 slots): Jim's Magic Missile, fog cloud, mage armor, witch bolt
2nd level (3 slots): Web, Melf’s acid arrow, misty step
Wild Magic Surge
Athanar Jr doesn't know what he's doing yet. So every time he casts a spell level one or higher you must roll on the wild magic table.
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
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