Small Humanoid (Elf), Chaotic Neutral
Armor Class 12 (15 with mage armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Skills Arcana +5, Perception +3
Senses Darkvision 60, Passive Perception 13
Languages Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. Athanar Jr is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): Create Bonfire, True Strike, prestidigitation, ray of frost

1st level (4 slots): Jim's Magic Missile, fog cloud, mage armor, witch bolt

2nd level (3 slots): Web, Melf’s acid arrow, misty step

Wild Magic Surge

Athanar Jr doesn't know what he's doing yet. So every time he casts a spell level one or higher you must roll on the wild magic table.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

DahVoss

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