Keen Hearing and Smell. The Brumal Tiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the brumal tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the brumal tiger can make one bite attack against it as a bonus action.
Pack Tactics. The brumal tiger has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage. The brumal tiger has advantage on Dexterity (Stealth) checks made to hide in snowy terrain
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d8 + 5) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 7) slashing damage.
Cold Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
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