Medium Humanoid (Warforged), Chaotic Evil
Armor Class 14 (Natural Armor)
Hit Points 82 (11d8 + 33)
Speed 60 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws DEX +5
Skills Acrobatics +5, Perception +5
Damage Resistances Poison
Senses Passive Perception 14
Languages 'Can't Speak, but partially understands any languages it knew before it became corrupted'
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Corrupted. with a successful persuasion check (DC 21) the warforged reverts to its non corrupted state. Creatures who knew the warforged before it became corrupted roll this at advantage.

Actions

Multiattack. The warforged makes two attacks.

Bone Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Slashing damage. 

 

Faaax

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