Table 1
Beast Damage type rolled
1. Force
2. Poison
3. Acid
4. Thunder
5. Lightning
6. Fire
7. Cold
8. radiant
9. Necrotic
10. Physic
Table 2
On Melee roll 1d6 Reduce Ability Scores rolled by 1d6 until the end of the chaos beast's next turn (each abilities can only one effect at a time.)
1. strength
2. Dexterity
3. Constitution
4. Intelligence
5. Wisdom
6. Charisma
2/per day Misty step
2/per day shadow step
Multiattack. The chaos beast makes two claw attacks
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., # target. Hit: # (2d8 + 9) (table 1)damage. Make a DC 14-18 Constitution on failure see table 2
Pounce. Range/Melee attack +9 to hit, Reach 20ft., #target. Hit # (2d10+9) (table 1)damage. Dc 15 strength save or knocked prone Make a DC 14-18 Constitution on failure see table 2
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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