The Holy Flame (Mythic Trait; Recharges after a Short or Long Rest). If the Aspekt is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 1 hit points. In addition, a holy flame cracks out of its body to protect it, granting it 100 temporary hit points and resistance to all damage.
Legendary Resistance (3/Day). If the Aspekt fails a saving throw, it can choose to succeed instead.
Magic Resistance. Arasta has advantage on saving throws against spells and other magical effects.
Holy Flight. The Aspekt can fly with the same speed as its walking speed.
Multiattack. The Aspekt makes three attacks: one with its Hammer, one with its sword and one with its spear.
Hammer. Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 20 (3d8 + 7) bludgeoning damage and 12 (2d12) radiant damage. In addition the target has to succed on a DC 20 Strength Saving throw or be restrained until the end of its next turn.
Sword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage and (2d12) necrotic damage. In addition the target has to succed on a DC 20 Constitution Saving throw or gain one stack of exhaustion.
Spear. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (3d6 + 7) piercing damage and (2d12) psychic damage. In addition the target has to succed on a DC 20 Wisdom Saving Throw or be frightened until the end of its next turn.
Face of the Gods (Recharge 4–6). The Aspekt unleashes the true Face of the gods. Every creature in a 40ft. radius must succed on a DC 20 Constitution Saving throw or be paralyzed. At the end of each turn the creature may try the saving throw again.
The Aspektcan take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Aspekt regains spent legendary actions at the start of its turn.
Weapon. The Aspekt makes one attack with one of its weapons.
Burning Face (Costs 3 Actions). Each creature paralyzed by The Aspekts Face of the Gods takes 14 (3d8) radiant damage.
If The Aspekt mythic trait is active, it can use the options below as legendary actions, as long as it has temporary hit points from its Holy Flame.
Swipe. The Aspekt makes two attacks with its weapons of choosing (the same weapon can't be used twice).
Face of the Gods (Costs 2 Actions). The Aspekt recharges Face of the Gods and uses it.
The Eternal Punishment (Costs 3 Actions). Each creature paralyzed by the Aspekts Face of the Gods must succeed on a DC 21 Constitution saving throw, or the creature takes 26 (4d12) psychic damage and any spell of 6th level or lower on it ends.
Lair and Lair Actions
The Playground of Gods
You stand on the ground no mortal is supposed to stand. Sooner or later you will fall.
The Brink of reality. You can see glimpses of other worlds and Planes standing here.
Lair Actions
On initiative count 20 (losing initiative ties), The Aspekt can take a lair action to cause one of the following effects. It can’t use the same effect two rounds in a row.
- The Aspekt opens a rift to another plane. Each creature must succeed on a DC 18 Constitution Saving throw or have disadvantage on the next attack roll, saving throw or ability check and loose concentration on a spell.
- The Aspekt changes the light level in the whole area to one of its choosing
- The Aspekt can switch the place of any creature among themselves.
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