Registration/Added User. Complete or Start registration or add a new user to the bots system. Doing this will give them command capabilities when the bot is set to multiple user mode or alternate user mode but not when they are at primary user mode.
Companion Search. Connect the bots system to up to 5 other Helium Tech or it's sister company Oxy Tech. Doing this will make the search for companion devices available, it will allow them to share locations and user profiles as well as share information if they have compatible systems.
Shielded. Immune to Magical Affects that charm or enchant it's functions or senses or change it's physical form.
Travel Mode. AE can enter travel mode and go into 2 x 2 ft ball and then go into use mode which is 5 x 5 ft.
Shoulder. AE will offer a listening ear and will offer advice in all forms of conflict and personal difficulties. They are not a licensed professional and they cannot prescribe medications or diagnose conditions. Helium Tech is not liable for any consequences cause by listening to AE's generated advice.
Charging. You can set it to charging mode where it will be inactive during this time. It takes 4 hours to charge fully. Inconsistent charging will lead to minor malfunctions. If consistent interruptions occur roll a d6 and determine which minor malfunction occurs.
| Die Number | Minor Malfunction |
| 1 (Command) | The command phrases and actions get mixed up till it is fully charged |
| 2 (Reduced State) | Damage and Health die have their total roll reduced by 6 till it is fully charged |
| 3 (Lock) | It locks certain chambers from access till it is fully charged |
| 4 (Scramble) | It flips between different users till it is fully charged |
| 5 (Erase) | It deletes known preferences |
| 6 (Flick) | Arms began to flip around and malfunction till it is fully charged. |
Health Assistance. AE will assist target with medical assistance. After first 10 hours after activation and registration AE will be able to not just fix medical issues but heal. 1 Compact Pac will deal out 2d8 +5 healing. Up to 50 Compact Pac storage.
Pinch. Melee Weapon Attack: +3 to hit, reach 8ft., four targets. Hit: 8 (1d6 + 2) [piercing] damage. Their small claws will pinch into something or someone and do minor non-lethal damage.
Help. AE can give help to an ability check or saving throw and also give a d4 to someone within 15 ft of them if they have taken their turn to give the help action. The d4 can be used on a ability check or saving throw.
Record. AE can visually/audially record surroundings in a 15 foot radius. It can store up to 8 hours of footage and 10 minutes of continual footage. Recording will impair it's other functions at times. Roll a D20 first round after initiating recording to see if it is interrupted. 1-11 (Something impairs it) and 12-20 (It is fine). If you have an artificer they can give you a bonus but otherwise no help actions.
Snack Bar. Snacks, Liquor, and Treats will be offered to targets or users. 10 Chips, 12 Candy/Chocolate, 18 Bottles of Small Liquor, 10 Dried Veggies/Fruits and 10 Crackers.
An individual snack pack will give you 1d10 health to the person who ingested. An individual bottle will give you 1d8 + 1 health to the person who ingested it. An individual treat pack will give you 1d8 health to the person who ingested it.
Protector. If they notice their primary user is being attacked they can throw up a shield to protect them from 3 attacks that deal up to 12 points of damage. Attacks past that are halved but run through 3 charges. Shield Generators are regenerated after a full charging period.
Description
AE is a small to medium mechanical robot with a blue covering protecting it's recording and visually sensory devices. Usually hovering a foot off the ground with it's four metal limbs acting as both tactile senses and limbs. A smiley face is drawn in marker on one of it's front panels to give it a more friendly look.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/7/2022 12:38:59 PM
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5
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2
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Coming Soon
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