Medium Aberration, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 60 (6d10 + 4)
Speed
STR
10 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
17 (+3)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws DEX +4, CON +5
Skills Deception +6
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 16
Languages Abyssal, Deep Speech, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Abberate. This ability allows the monster to turn another creature into an abberation after the creature fails a DC 15 constitution saving throw.

Actions

Attack. allows the creature to hit an enemy

Longsword. melee weapon attack: +2 to hit, range 5ft, one target. Hit: 12 (1d12+2) slashing damage.

Poison spit. Ranged weapon attack: +2 to hit, range 40ft, one target. Hit: 8 (1d8+2) poison damage. The target must make a 15 DC constitution saving throw, on a success nothing happens but on a failure the target is poisoned. and takes 1d6+4 poison damage each turn

Reactions

Attack of opportunity. this allows the creature to make a melee attack against any creature that leaves its melee range.

Description

A roughly humanoid creature that has pale white skin that is peeling and rotting in places and pure black eyes it always carries a lonsword with it in case its minions arent competent enough.

CandlesticksVee

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