Maddening aura. Creatures that start their turn within 30 feet of the Uvuudaum or move there must succeed on a DC20 Wisdom Saving throw, on failure the creature behaves erratically, as if under the Confusion spell. On a success, the creature is immune to this effect for 24 hours.
Spellcasting. The Uvuudaum is a 20th-level spellcaster. Its spellcasting ability is Charisma(spell save DC 22, +16 to hit with spell attacks). The Uvuudaum has following spells prepared:
6th level spells (3/day): Harm, Mental Prison, Mass Suggestion
7th level spells (2/day): Power Word: Pain, Tether Essence, Teleport
8th level spells (2/day): Antimagic Field, Reality Break
9th level spells (1/day): Psychic Scream, Ravenous Void
Multiattack. The Uvuudaum makes 3 attacks. Two with its claws and one with its spike.
Claws. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 24 (3d10 + 7) slashing damage.
Spike. Melee Weapon Attack: +14 to hit, range 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage and 18 (2d10 + 7) psychic damage.
Teleport. The Uvuudaum teleports up to 120 ft. to an unoccupied space it can see.
Reflect. The Uvuudaum blocks an incoming weapon attack with its spiked head, increasing its AC by 5 until the end of its turn.
Ambush (Costs 1 Action). The Uvuudaum teleports next to a creature and makes one Claw attack.
Spellcasting (Costs 2 Actions). The Uvuudaum casts one of its spells it knows.
Description
Uvuudaum had a torso, with two largely normal humanoid arms where expected on it, but their bizarre lower body was comprised of six arms that splayed around in a rather spider-like fashion. They were known to wear loose clothing over the lower body. Most horrifying, however, was the tail-like appendage that a uvuudaum had in place of a head, on the end of which was an iron-hard spike.
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