Shutdown. If targeted by dispel magic, the clockwork owl must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The clockwork owl doesn’t require air, food, drink, or sleep.
Multiattack. The clockwork owl makes one Beak attack and two Claw attacks or one Screech attack.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. The Clockwork Owl makes this attack with advantage against creatures grappled by the Clockwork Owl.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and the target is grappled by the Clockwork Owl.
Screech. The Clockwork Owl magically emits a screech in a 60-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw or take
22 (4d8 + 4) force damage and be deafened and stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success.
Description
The clockwork owl resembles a barn owl but stands 15ft. tall and has a wingspan 60 ft. wide. Its eyes burn a dull yellow-orange and its exterior is covered by brass plates and constantly moving and whirring cogs and pistons.
When a clockwork owl dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal eyes degrade rapidly until nothing is left but a small heap of glittering dust.
Comments