Legendary Resistance (3/Day). If the black limpet fails a saving throw, it can choose to succeed instead.
Magical Resistance. The black limpet has advantage on saving throws against any effect that damages it.
Amphibious. The limpet can breathe air and water.
Tentacle. Melee Weapon Attack: +8 to hit, reach 6 ft., one target. Hit: (3d6 + 5) bludgeoning damage.
Multiattack. The black limpet makes three attacks on three different creatures. Only one of these three attacks can be Ungodly Pulse.
Ungodly Pulse. Ranged Weapon Attack: +8 to hit, reach 160 ft., as many as four targets. Hit: (4d8 + 8) psychic damage.
Abnormal Pulse. Ranged Weapon Attack: +2 to hit, reach 20-200 ft., one target. Hit: (1d8 + 4) psychic damage.
Deepest Dweller. The black limpet will take (4d12 + 4) radiant damage for every turn it starts in sunlight.
Description
The Black Limpet... is not a limpet. It is a strange, dark mass of damp sludge with intense psychic abilities and a so-far unexplainable resistance to magical effects. Its body consists of a main mass of goo, circular in shape, with a hard outer resin that protects it from damage. Its head is always faced towards the rock it is latching onto, which is for the better. Some say that if you stare in to the eyes of a Black Limpet, the abyss stares back.
Lair and Lair Actions
A Black Limpet’s Lair
A black limpet often attaches itself to any rocky surface in a damp cave or deep underwater, as long as it is in pitch black. Its lairs are filled with other slimy and dark creatures, such as Gelatinous Cubes, Gibbering Mouthers and Spectators.
A limpet encountered in its lair has a challenge rating of 12.
Lair Actions
On initiative count 20 (losing initiative ties), the black limpet can take a lair action to cause the following magical effect:
- The limpet targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the black limpet to the target. Whenever the limpet takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the limpet takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until the next round or until the limpet or the target is no longer in the black limpet lair.
Previous Versions
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5/8/2022 11:29:36 AM
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Coming Soon
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