Lure. alpha bonnies can lure an opponent into striking distance and when so all attacks do more damage
Bite. Melee Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 +1) piercing damage.
Scratch. Melee Attack: +8 to hit, range 5 ft., 1 target. Hit: 6 (2d6 + 1) piercing damage
Jump . Alpha bunnies can jump back up to 3 feet to avoid getting hit by a melee attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Alpha bonnie’s our loyal when tamed but merciless to everyone else
Lair and Lair Actions
for there layers alpha bodies prefer open Low light caves often with stalagmites and stalactites
Lair Actions
On initiative count 9 (losing initiative ties), the alpha bonnie takes a lair action to cause one of the following effects; the alpha Bonnie’s can’t use the same effect two rounds in a row:
- Falling stalactites. +7 to hit,Hit 9(1d10 +4) piercing damage
- Rising stalagmites +7 to hit,Hit 9(1d10 +4) piercing damage
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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