Medium Humanoid (Human), Lawful Good
Armor Class 16 Plate
Hit Points 55 (6d10 + 10)
Speed
STR
15 (+2)
DEX
20 (+5)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +4, DEX +7, INT +7, WIS +4
Condition Immunities Charmed
Senses Passive Perception 20
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Master Archer. Ignores armor class when using archery.

 

Actions

Wrist blades+10 to hit, reach 5 ft., 1 target. Hit:  2d6 + 4 piercing damage. 

 Longbow: +0 to hit, range 20/100 ft., 1 target. Hit: 1d8 + 1 piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

WallyTheWardoge

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