Small Humanoid (Goblinoid), Chaotic Neutral
Armor Class 16 (hide armor, shield)
Hit Points 14 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +5
Skills Acrobatics +10, Sleight of Hand +12, Stealth +13, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin, Sylvan, Thieves' Cant Only Blinky, Dinky, and Wa-Agh understand this version of Thieves Cant.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when Blinky or Dinky hits with it (included in the attack).

Surprise Attack. If Blinky or Dinky surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Sneak Attack (Special). 

Once per turn, Blinky or Dinky can deal an extra 1d6 damage to one creature they hit with an attack with a finesse or ranged weapon if they have advantage on the attack roll. They don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and Blinky or Dinky don’t have disadvantage on the attack roll.

 Long-Limbed:

When Blinky or Dinky make a melee attack on their turn, their reach for it is 2 feet greater than normal.

Powerful Build.
Blinky or Dinky count as medium when determining their carrying capacity and the weight they can push, drag, or lift.
 
 
Surprise Attack:

Once per combat, if Blinky or Dinky surprise a creature and hit it with an attack on their first turn in combat, the attack deals an extra 2d6 damage to it.

Twins: Blinky and Dinky share an initiative roll and both act on the same turn, one after another. Blinky or Dinky can also choose whether to take the damage meant for the other. If one twin dies, the remaining twin unleashed a psionic barrage of 2d20 psychic damage on whoever killed their twin. This will be the first time that they become aware of their psionic potential. 

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 2) piercing damage.

Surprise Attack: Once per combat, if Blinky or Dinky surprise a creature and hit it with an attack on their first turn in combat, the attack deals an extra 2d6 damage to it.
 

Description

Blinky and Dinky are five year old bugbears who are already prodigies at thievery and stealth, making their parents proud. They are the friends of Wa-Agh, of goblin nobility and serve as her guards whenever she’s out and about. They are a pair of devious twins who have invented their own form of thieves cant, and often get into misadventures. 

While out exploring with Wa-Agh, the young goblin sorceress of the -Agh bloodline who is descended from Feybliss the Moonstone dragon, the three goblinoids found Sunshine Moonstone, a Halfling sorceress of the same bloodline as Wa-Agh and Lil Graag, the son of a Black Sun Orc chieftain. Together, the children formed a friendship pact and met in a hidden location in the woods with a friendly pixie named Tinkella, but when Caninbearing put Feybliss out of commission, the woods became dangerous and a hag captured Tinkella. Now, the kids find themselves up against unbelievable odds as they must put up a fight against Granny Wormtooth unless someone can help them. 

*They are individuals, but this stat block represents them both since they have the same stats. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

Huggletime

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