Calcify. Gains + 1d4 AC per 3 levels.
Suctioning Polyps. The cephlatorg's six tentacled psuedopods are covered underneath by adhesive cups granting it +6 to Climb Checks and advantage to Grapple Checks.
Burrow. Cephlatorgs are immobile when burrowed, their shells resemble mossy stone roughly shaped like precious gems. +3 to Hide Checks when burrowed
Gnashing Suckle. Melee Weapon Attack: +3 to hit, reach Touch, single target. Hit: (1d6 + STR) [Piercing] damage. If a cephlatorg is grappling the target it absorbs 1D4 hit points per round until grapple is broken even if max hit points are exceeded.
Leaping Ambush. RangedWeapon Attack: +STR to hit, range 5/15 ft., single target. Hit: # (1d6 + STR) [Bludgeoning] damage.
Withdraw. Pending a DEX Check DC 12 a cephlatorg can retract their limbs into it's shell, gaining +6 AC for 1d4 rounds or until cancelled.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
All along the coast of Septari's southern hemisphere and amid it 's sandy, tropical lagoons are found the cephlatorg, waiting to ambush it's unsuspecting prey. This monstrosity is an abhorrent hybrid of snapping turtle and starfish, born from the resulting chaos of periodic magic rifts in the physical realm.
Cephlatorgs appear as a rocky textured shell with six, spiny tentacles serving as pseudopods. Opposite the body from the shell the cephlatorg's radial maw is filled with row upon row of thin, serrated probiscus in place of teeth.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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