Large Beast (Aarakocra, Dragonborn, Wizard), Chaotic Neutral
Armor Class 22 natural
Hit Points 223 (14d12 + 15)
Speed 60 ft., Walk 165 ft., Swim 80 ft.
STR
30 (+10)
DEX
25 (+7)
CON
22 (+6)
INT
26 (+8)
WIS
29 (+9)
CHA
30 (+10)
Saving Throws STR +14
Damage Immunities Acid
Condition Immunities Grappled, Petrified
Senses Darkvision 120ft, Passive Perception 16
Languages all languages but minotaur and theivescant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Special Trait Name. wing flap. the goose hydra can flap its wing for intimidation and 1d4+1 dmg.  it can create a swarm of geese come out of its mouth every 1 minute (10 turns) [use hawk stat block]

Spellcasting. The goose hydra is a 4th level spellcaster. Its spellcasting ability is +8 (spell save DC 16,  to hit with spell attacks). The goose hydra has the following wizard  spells prepared:
Cantrips (at will): [fish breath] (poison spray) (3d12), thunder clap (power squawk)(3d6 dmg){acid splash} (acid splash)(3d6 dmg)
2nd level (3 slots): [burning hands(wings)](5d6 dmg), [earth tremor](4d6 dmg),[hideous laughter](1d6+3 dmg if save is lost)

Actions

 swat, bite

 swat +6 to hit, reach 15ft., 2 target (roll disadvantage for second target). Hit: 15(3d4 + 3) bludgeoning damage. 

bite.+7 to hit, reach 20 ft, 2 target hit:13(1d10+1d3 dmg) piercing damage

great sword

 Ranged Weapon Attack: water spray sprays water when it comes in contact with player it freezes  +4 to hit, range 5/35 ft., 5 target roll with disadvantage for any more than 2. Hit: 16 (1d12 + 4) cold damage.

Bonus Actions

aggressive as a bonus action it can run swim and fly twice as fast and use its great sword and bite or swat with each wing but can use multi attack

it  can sense any creature within 100ft even when blind or creature is invisible within 20 ft of creature

 

 

 

Reactions

multi attack the goose hydra can attack with bite and swat of each wing

summon fish: it can summon a fish every 6 turns to restore 1d6+2 health

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bobert is a hydra goose that stands a towering 37ft tall body and a 15ft neck. this beast will try to destroy any animal person or squeaky toy that gets in his way to the barons to kill him.  but if befriended by giving it 28 large elder berries in a glass jar of Pepsi you will soon find the great intelligence and wisdom this creature has.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2022 12:02:57 AM
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Coming Soon
4/27/2022 12:08:52 AM
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Coming Soon
5/9/2022 12:39:16 AM
3
1
5
Coming Soon
5/9/2022 12:48:39 AM
3
1
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Coming Soon

Monster Tags: Red Wizard

Habitat: GrasslandSwamp

Jakethejeaster

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