Special Trait Name. wing flap. the goose hydra can flap its wing for intimidation and 1d4+1 dmg. it can create a swarm of geese come out of its mouth every 1 minute (10 turns) [use hawk stat block]
Spellcasting. The goose hydra is a 4th level spellcaster. Its spellcasting ability is +8 (spell save DC 16, to hit with spell attacks). The goose hydra has the following wizard spells prepared:
Cantrips (at will): [fish breath] (poison spray) (3d12), thunder clap (power squawk)(3d6 dmg){acid splash} (acid splash)(3d6 dmg)
2nd level (3 slots): [burning hands(wings)](5d6 dmg), [earth tremor](4d6 dmg),[hideous laughter](1d6+3 dmg if save is lost)
swat, bite
swat +6 to hit, reach 15ft., 2 target (roll disadvantage for second target). Hit: 15(3d4 + 3) bludgeoning damage.
bite.+7 to hit, reach 20 ft, 2 target hit:13(1d10+1d3 dmg) piercing damage
great sword
Ranged Weapon Attack: water spray sprays water when it comes in contact with player it freezes +4 to hit, range 5/35 ft., 5 target roll with disadvantage for any more than 2. Hit: 16 (1d12 + 4) cold damage.
aggressive as a bonus action it can run swim and fly twice as fast and use its great sword and bite or swat with each wing but can use multi attack
it can sense any creature within 100ft even when blind or creature is invisible within 20 ft of creature
multi attack the goose hydra can attack with bite and swat of each wing
summon fish: it can summon a fish every 6 turns to restore 1d6+2 health
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bobert is a hydra goose that stands a towering 37ft tall body and a 15ft neck. this beast will try to destroy any animal person or squeaky toy that gets in his way to the barons to kill him. but if befriended by giving it 28 large elder berries in a glass jar of Pepsi you will soon find the great intelligence and wisdom this creature has.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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5/9/2022 12:48:39 AM
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