Medium Or Small Beast, Neutral
Armor Class 7 Natural Armor
Hit Points 11 (1d8 + 3)
Speed 5 ft., Can only be in the air for 3 actions
STR
15 (+2)
DEX
10 (+0)
CON
8 (-1)
INT
1 (-5)
WIS
1 (-5)
CHA
13 (+1)
Saving Throws STR +4
Damage Vulnerabilities Piercing
Damage Immunities Acid
Condition Immunities Invisible
Senses Passive Perception 1
Languages Common Will always know no matter what language was spoken to it last The last language that was spoken to it
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

N/A

Actions

Tiny Claw Slash. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) Slashing damage. 

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit 4(1d4 + 1) Poison damage (2 Damage per turn for 3 turns (Can be cured with healing herb, healing potion, or anti-venom by using a bonus action)) 

Vomit Acid. Ranged Weapon Attack: +2 to hit, range 10/15 ft., Up to 2 targets within 5 ft., Hit: 6 (1d8 + 2) Acid damage (Deals 1d4 damage to self) 

Bonus Actions

As a bonus action, the Wappter can launch its self 5 feet in the air for 3 turns before tiering and dropping prone. If it drops early, it doesn't fall prone.

Reactions

N/A

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A medium to small beast that can inject poison and vomit acid. The creature often flies in groups of 2-3, any more and they shall fight until 2-3 are left. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Habitat: Grassland

Dragonoied

Comments

Posts Quoted:
Reply
Clear All Quotes