N/A
Tiny Claw Slash. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) Slashing damage.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit 4(1d4 + 1) Poison damage (2 Damage per turn for 3 turns (Can be cured with healing herb, healing potion, or anti-venom by using a bonus action))
Vomit Acid. Ranged Weapon Attack: +2 to hit, range 10/15 ft., Up to 2 targets within 5 ft., Hit: 6 (1d8 + 2) Acid damage (Deals 1d4 damage to self)
As a bonus action, the Wappter can launch its self 5 feet in the air for 3 turns before tiering and dropping prone. If it drops early, it doesn't fall prone.
N/A
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A medium to small beast that can inject poison and vomit acid. The creature often flies in groups of 2-3, any more and they shall fight until 2-3 are left.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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