Special Trait Name. grow
Spellcasting. The [Carrot] is a 1-level spellcaster. Its spellcasting ability is [2] (spell save DC 6, +8 to hit with spell attacks). The [carrot] has following [cleric] spells prepared:
Cantrips (at will): [Decompose], [Mending]
1st level (2 slots): [Cure wounds], [Protection from Evil and good]
Action Name. grow
Action Melee Attack. Melee Weapon Attack: +-2 to hit, reach -1 ft., 1 target. Hit: 4 (1d6 + 1) [poison] damage.
Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 5/8 ft., 1 target. Hit: 4 (1d6 + 2) [poison] damage.
Has 1 for spells
Reaction Name. attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a carrot
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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