Medium Celestial (Elf), Neutral Good
Armor Class 12 (16 with barkskin)
Hit Points 40 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
20 (+5)
WIS
24 (+7)
CHA
14 (+2)
Saving Throws INT +14, WIS +16, CHA +11
Skills Arcana +5, History +5, Medicine +5, Nature +5, Perception +5, Survival +5
Condition Immunities Exhaustion
Senses Darkvision 120ft., Truesight 10ft, Passive Perception 14
Languages Celestial, Common, Draconic, Druidic, Elvish, Sylvan, Undercommon Druidic plus any two languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (5 slots): entangle, longstrider, speak with animals, thunderwaveearth tremorsnare

2nd level (5 slots): animal messenger, barkskin, [Tooltip Not Found], flame bladeflaming sphere

3rd level (5 slots): call lightningsleet stormtidal wavewind wall

4th level (5 slots): blightguardian of naturestoneskinwatery spherewall of fire

5th level (5 slots): awakeninsect plaguemaelstrommass cure woundswrath of nature

Aura of Nature's Lord. Allied druids and friendly nature creatures within 10ft of Wayne add his charisma modifier to their saving throws.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Description

Wayne prensents himself as an errant wizard, a curious traveler, and a lover of nature. His friendly and helpful demeanor makes him seem trustworthy, but an insightful eye might notice there are secrets this high elf is holding on to.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Lokae

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