Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (5 slots): entangle, longstrider, speak with animals, thunderwave, earth tremor, snare
2nd level (5 slots): animal messenger, barkskin, [Tooltip Not Found], flame blade, flaming sphere
3rd level (5 slots): call lightning, sleet storm, tidal wave, wind wall
4th level (5 slots): blight, guardian of nature, stoneskin, watery sphere, wall of fire
5th level (5 slots): awaken, insect plague, maelstrom, mass cure wounds, wrath of nature
Aura of Nature's Lord. Allied druids and friendly nature creatures within 10ft of Wayne add his charisma modifier to their saving throws.
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Description
Wayne prensents himself as an errant wizard, a curious traveler, and a lover of nature. His friendly and helpful demeanor makes him seem trustworthy, but an insightful eye might notice there are secrets this high elf is holding on to.
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