Medium Humanoid, Lawful Evil
Armor Class 13 leather armor
Hit Points 49 (7d8 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws INT +6
Senses Passive Perception 16
Languages Common, Dwarvish, Elvish, Halfling, Thieves' Cant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Change Appearance. Calypso can use their action to polymorph into a Medium humanoid they has seen, or back into their true form. Their statistics, other than their size, are the same in each form. Any equipment they are wearing or carrying isn’t transformed. They reverts to their true form if they die.

Spellcasting. Calypso is a 7-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Calypso has following Wizard spells prepared:

Cantrips (at will): chill touch, friends, mage hand

1st level (4 slots): charm person, ray of sickness, shield

2nd level (3 slots): misty step, mirror image

 

Potent Cantrips. Calypso can add their spellcasting ability modifier to the damage they deals with any cantrip.

 

Actions

Multiattack. Calypso makes two attacks with their dagger.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 3) piercing damage.

Unsettling Visage (Recharges after a Short or Long Rest). Each creature within 30 feet of Calypso must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.

The Changeling who goes by the name Calypso sought out the Order of the Black Worm to study the necromantic arts. Her ambitions and interests in the macabre arcane school are a mystery, but her natural talents for secrecy and manipulation made her an ideal apprentice for the courtier Vrandis Wythn’Gul as a left hand for his political aspirations.

Personality Traits. Calypso is ambitious and driven, seeking recognition of her successes well concealing her desire for acknowledgment behind a confident self assurance.

Ideals. Knowledge and power are universal and interchangeable. To have knowledge of ones enemies is to have power over them, and with great power all the mysteries of creation can be laid bare before you.

Bonds. Calypso is the apprentice to the Necromancer Vrandis Wythn’Gul, and acts as both his agent for his political games and acolyte of his sinister studies.

Flaws. Calypso’s reliance on her magic and her subterfuge leave her lacking in a physical confrontation. When confronted and left with no other options, she will flee.

Previous Versions

Name Date Modified Views Adds Version Actions
4/1/2022 1:33:13 PM
2
1
1
Coming Soon
5/7/2022 6:42:09 PM
5
1
2
Coming Soon
5/9/2022 1:04:26 PM
8
1
--
Coming Soon
ebonparadise

Comments

Posts Quoted:
Reply
Clear All Quotes