Medium Humanoid, Unaligned
Armor Class 15 (natural armor)
Hit Points 70 (9d8 + 30)
Speed 35 ft., Swim 45 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Athletics +5, Intimidation +4, Stealth +4
Senses Blindsight 30 ft., Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. Captain Killian can breathe air and water.

Sea Legs. Captain Killian has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. Captain Killian makes two attacks: one with his Rapier or Pistol and one with his Claw.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 11 (2d6+4) piercing damage.

Flintlock Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 8 (1d10+3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage, and the target is grappled (escape DC 14). Captain Killain has one claw, which can grapple only one target.

Reactions

Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

Monster Tags: Misc Creaturehumanoid

Habitat: Coastal

TheSmartAlexlll

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