Amphibious. Captain Killian can breathe air and water.
Sea Legs. Captain Killian has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. Captain Killian makes two attacks: one with his Rapier or Pistol and one with his Claw.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 11 (2d6+4) piercing damage.
Flintlock Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 8 (1d10+3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage, and the target is grappled (escape DC 14). Captain Killain has one claw, which can grapple only one target.
Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.
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