Small Undead (Human), Chaotic Neutral
Armor Class 12
Hit Points 36 (8d8)
Speed 5 ft.
STR
9 (-1)
DEX
8 (-1)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CHA +4
Damage Vulnerabilities Acid, Fire
Damage Immunities Necrotic
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Eye Sight:  While you touch one eye, you can use an action to cast the Sending spell from it. The target is the bearer of the other eye. If no creature bears the other eye, you know that fact as soon as you use the eye and don't cast the spell. 

Once sending is twice through the eye, they can't be used again until the next dawn. If one of the eyes in a pair is destroyed, the other one becomes nonmagical. 

Alert: The head can be used to track a specific creature/race you ask it to within 50 feet. The type of creature to be tracked can be changed once per long rest

Alarm: Once per day the head can be used as an alarm system for an 8 hour period. The head will alert you to any movement in its line of sight.

Actions

Bite: Melee weapon attack, -1 to hit. On hit: 5 piercing damage,

Unarmed Strike: (+3) You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier

Unsettling Presence. You can unsettle a creature you see  within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can't be frightened are immune to this feature.

Description

The undead head, shoulders upper chest and one arm of Brother Phillip. Face frozen in shock expression,  mouth moveable. slowly oozing and dripping from the wounds it  sustained in death

Previous Versions

Name Date Modified Views Adds Version Actions
5/9/2022 3:02:47 PM
8
0
1
Coming Soon
theboycourt

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