Large Undead, Neutral Evil
Armor Class 8
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the bloater to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the bloater drops to 1 hit point instead.

Death Burst. When the bloater dies, it explodes. Each creature within 10 ft of it must make a DC 14 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Rotting Stench. Any creature that starts its turn within 5 ft of the bloater must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all types of this monster for 1 hour.

Actions

Multiattack. The bloater makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Bile Discharge (Recharge 5-6). The bloater vomits acid in a line that is 30 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Description

A massive corpse stands out in the horde of undead its distended belly nearly splitting the skin, dragging its doughy arms at its sides. The bloated corpse drags itself to its next meal compelled by its hunger to feed until it bursts.

IsaacBerrymore

Comments

Posts Quoted:
Reply
Clear All Quotes