Large Beast, Neutral
Armor Class 13 Natural
Hit Points 175 (12d20 + 2)
Speed 35 ft.
STR
15 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws DEX +5
Damage Vulnerabilities Cold, Poison, Thunder
Damage Resistances Acid, Fire
Condition Immunities Blinded, Deafened, Incapacitated
Senses Passive Perception 1
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Water Blight some of this monsters abilities can inflict Water Blight and players afflicted with this status effect have their movement speed cut in half for the duration of the effect 

Actions

Roar Barroth roars buffing all its attacks and making all attacks deal an extra 2d6 damage for 3 turns

Charge the Barroth puts its head down and charges in a 35ft line all creatures in this line must make a DC12 acrobatics saving throw or take 6d6 +2 Blunt damage.

Tail Whip the Barroth spins around hitting all entities in a 10ft radius around it's self dealing 4d6 +2 blunt damage to all creatures in that radius.

Boulder Toss Barroth slams its head into the ground and digs up rocks that are thrown and deal 5d6 +3 blunt damage to all creatures in a 15ft cone

Mud Splash Barroth shakes mud off its body hitting all creatures in a 10ft radius and dealing 2d6 damage. if hit the player must make a DC17 acrobatics saving throw, if failed the player is inflicted by Water Blight

Reactions

Enraged if more than 50 damage is dealt to the Barroth before its next turn the Barroth gets to take an additional roar action at the beginning of its next turn

Description

Barroth are a peaceful species that only attacks when disturbed by others. despite their appearance Barroth only eat insects and attack when threatened. they are very well adapted to desert life and like pigs they roll in mud to keep cool when they start to overheat.

Monster Tags: Dinosaur

Habitat: Desert

spartanzriot

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