Medium Humanoid (Monk, Warforged), Lawful Neutral
Armor Class 18 (Adamantine Plated)
Hit Points 114 (12d8 + 60)
Speed 60 ft., Climb 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +8, DEX +6
Skills Acrobatics +6, Athletics +11, Perception +6, Stealth +6
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Poisoned
Senses Tremorsense 30 ft., Passive Perception 16
Languages All
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Untouchable. Whenever Bludgeon attacks a creature on his turn, his movement doesn't provoke attacks of opportunity.

Warforged Resilience. Bludgeon has advantage on saving throws against being poisoned and is immune to disease. Magic can't put him to sleep.

Adamantine Plated. Whenever Bludgeon is critically hit, it is instead turned into a normal hit. Additionally, Bludgeon adds his Constitution modifier (+5) to his AC.

Forged Heart. Bludgeon has undergone the training to be a member of the Forged Heart monastic order, this allows his attacks to count as magical and Adamantine. Additionally, the first time Bludgeon hits a creature with an unarmed strike on his turn, the attack deals an additional 7 (2d6) bludgeoning damage.

Actions

Multiattack. Bludgeon makes two unarmed strikes, then uses Stunning Strike if available. Alternatively, Bludgeon makes two Ki Blast attacks.

Ki Blast. Ranged Spell Attack: + 8 to hit, range 120 ft., one target. Hit: 9 (1d8 + 5) force damage.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must make a DC 16 Strength saving throw or be pushed 15 feet backwards on a failed saving throw.

Stunning Strike (Recharge 4-6). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage. If the target is a creature, it must make a DC 16 Constitution saving throw or be stunned until the end of Bludgeon's next turn on a failed saving throw.

Bonus Actions

Step of the Wind. Bludgeon takes the Dash action. Additionally, Bludgeon's jump distance is doubled until the start of his next turn.

Patient Defense (Recharge 4-6). Bludgeon takes the Dodge action.

Reactions

Slow Fall. As a reaction to taking fall damage, Bludgeon can reduce that damage by 55.

Deflect Missiles. As a reaction to being hit by a ranged weapon attack, Bludgeon can use his reaction to reduce the attacks damage by 21 (1d10 + 11). If this reduces the attacks damage to 0, Bludgeon can throw the ammunition back at the attacker as a part of the same reaction dealing 9 (1d8 + 5) piercing damage.

Description

Bludgeon was a frontline expert martial artist for the Cyran Marines in the Last War, and he also took part in multiple infiltration operations behind enemy lines. After the destruction of Cyre, Bludgeon found himself in a state of deep contemplation since he no longer had a home, purpose, and all of his human friends were dead. Eventually, Bludgeon found himself joining the monastic order of the Forged Heart which allowed him to pull himself out of his depression and drove him to join the Blades to take fight directly to warforged oppressors.

Previous Versions

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