Large Humanoid (Warforged), Chaotic Neutral
Armor Class 20 Nanomachines
Hit Points 300 (20d20)
Speed 30 ft.
STR
25 (+7)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +12, CHA +10
Skills Athletics +10
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Passive Perception 15
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Nanomachines Son. This creature is immune to non-magical attacks. This creature is also resistant to magical slashing, bludgeoning, piercing and force damage

Making the mother of all omelets. This creature has advantage on charisma ability checks and saving throws

Die you piece of shit. Before taking an attack action this creature can target the creature it is attacking and have advantage on all attack rolls against that creature this turn. This ability can only be used 2/per day

When I'm finished with him, you're next. After knocking a creature unconscious or killing a creature, this creature can target another that it can see, this creature gains adavntage on the next attack made against the chosen creature within the next turn.

At least I'll leave a worthy successor. When a creature with an intelligence score of at least 10 kills this creature, it must make a charisma saving throw (DC 18) or have its alignment switched to Chaotic good.

I have a dream. Once per encounter this creature can perform a long drawn out speech to one creature that can hear it, the targeted creature must make a charisma saving throw (DC 18) or that target is charmed until it takes damage.

Actions

Absorb. This creature can draw energy from nearby warforged technology, healing 2d10 for each piece of technology absorbed

Multiattack. This creature can make 2 punch attacks and 1 college ball attack

Punch. Unarmed Attack: +8 to hit, reach 5ft., 1 target. Hit: # (3d12 + 8) bludgeoning damage. 

College ball. Unarmed Attack: DC 18 dex saving throw, 1 target. Hit: (2d10 + 8) bludgeoning damage, target is knocked back 20ft and knocked prone

Time to end this. As an action this creature can grapple a prone creature by sitting on them, on this creatures next turn it can make 5 punch attacks with advantage and end its turn. The grapple remains until the grappled creature succeeds a strength saving throw (DC18) or another creature knocks this creature off.

 

redhood142

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