Medium Celestial, Chaotic Good
Armor Class 20 Natural Armor
Hit Points 136 (16d8 + 64)
Speed 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Skills Insight +9, Perception +9
Damage Resistances Cold
Damage Immunities Fire
Condition Immunities Blinded, Charmed, Exhaustion, Frightened
Senses Darkvision 200ft, Passive Perception 19
Languages All, Telepathy 120ft
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Pyre's Blessed Wings. The Champion of the Pyre has two flaming feathered wings upon their back, which, while not strong enough for flight, allow them to constantly hover. the Champion of the Pyre has Advantage on all dexterity saving throws and always safely descends at a rate of 60 Feet per round, if falling, taking no damage.

Inner Flame. The Champion of the Pyre is immune to Fire damage and has resistance to cold damage.

Blessed Sight. The Champion of the Pyre's eyes are filled with the fire of Good, as such the Champion of the Pyre can see normally in darkness, both natural and magical, to a range of 200 feet. Additionally, the Champion of the Pyre has advantage on checks to discern illusions.

Everbright. The Champion of the Pyre regains 10hp at the start of each of its turns if it has at least 1hp.

 

Actions

Multiattack. the Champion of the Pyre makes two Sword Burst attacks, and uses Warm Embrace on any one Ally within range.

Sword Burst. Ranged Weapon Attack: +8 to hit, range 60/120 ft., 1 target. Hit: 14 (2d8 + 5) Fire damage plus 9 (2d8) Radiant damage

Warm Embrace. The Champion of the Pyre chooses one ally within range, that ally regains 19 (4d6+5) Temporary health

Flare bolt (recharge 5-6). The Champion of the Pyre releases three bolts of fiery radiance, which seek out enemies automatically within 60 feet. each can target different enemies or the same. enemies hit take 5 (2d4) fire and 5 (2d4) radiant damage. the Flare bolts can be blocked by a Shield spell.


Reactions

Fiery Rush. If an enemy ends its movement within 5 feet of the Champion of the Pyre, they can choose to instantly disengage and move up to their movement. as part of this movement they also use Flare Bolt, if it is Charged.

Legendary Actions

The Champion of the Pyre can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Champion of the Pyre regains spent legendary actions at the start of its turn.

Surging Flames: The Champion of the Pyre recharges its Flare Bolt

Agility: The Champion of the Pyre Moves up to half its speed. the movement does not provoke opportunity attacks.

Pillar of Flame (Costs 2 Actions): The Champion of the Pyre casts Flame Strike (Spell Save DC 17)

Description

Champions of the Pyre are former Knights who have received its full blessing, shedding their mortal forms these celestials are guardians of the Flame. their Swords become the symbol of their station, not allowed to directly bathe in the blood of foes,they instead channel power directly through the blade, unleashing devastating blasts to harm foes instead.

Previous Versions

Name Date Modified Views Adds Version Actions
5/10/2022 1:26:35 AM
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Monster Tags: Angel

GMEncy

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