Medium Humanoid (Any Race), Any Alignment
Armor Class 15 Natural Armour
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
15 (+2)
Skills Arcana +4, Perception +4, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Battle Casting. Advantage on concentration checks and can cast a spell as an opportunity attack

Dauntless. Advantage on saves against frightened

Constructed Nature. Warforged has no need for food, drink or air

Rune Plating. While concentrating, the warforged can add its charisma modifer (+2) to its AC and saving throws

Spellcore. When rolling spell damage, the warforged can add its charisma modifier to the total damage (+2)

Tactical Training. Advantage on Initiative

Spellcasting. The priest is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The priest has the following spells prepared:

Cantrips (at will): fire bolt, booming blade, eldritch blastray of frost

1st level (4 slots): shield, magic missile, burning hands

2nd level (3 slots): invisibility, scorching ray

3rd level (2 slots): dispel magic, fireballcounterspelllightning bolt

Actions

Multiattack. The warforged can cast a spell and make one attack with its armblade
Arm Blade.
Melee Weapon Attack:
+4 to hit, reach 5 ft., one target. Hit: 7 (1d8+2) slashing damage.

Monster Tags: NPC

Habitat: Urban

justsomeguy199124485

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