Battle Casting. Advantage on concentration checks and can cast a spell as an opportunity attack
Dauntless. Advantage on saves against frightened
Constructed Nature. Warforged has no need for food, drink or air
Rune Plating. While concentrating, the warforged can add its charisma modifer (+2) to its AC and saving throws
Spellcore. When rolling spell damage, the warforged can add its charisma modifier to the total damage (+2)
Tactical Training. Advantage on Initiative
Spellcasting. The priest is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The priest has the following spells prepared:
Cantrips (at will): fire bolt, booming blade, eldritch blast, ray of frost
1st level (4 slots): shield, magic missile, burning hands
2nd level (3 slots): invisibility, scorching ray
3rd level (2 slots): dispel magic, fireball, counterspell, lightning bolt
Multiattack. The warforged can cast a spell and make one attack with its armblade
Arm Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+2) slashing damage.
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