Intimidating Presence: The sight of the Cave Fiend's sword is enough to strike fear in the minds of even the hardest adventurers. Upon seeing the creature, players must make a WIS saving throw (DC 17) or be frightened of the creature for 1 minute.
Dash Strike. The fiend dashes forward 30 ft, slicing anything in a 20 ft by 30 ft area (30 ft side has to be a the side the fiend dashes along). +7 to hit, all targets in area of effect. Hit: 25 (5d8+2) Slashing damage. This only applies while the Cave Fiend's sword is big.
Sweeping Strike. The fiend swings its large sword around it, slashing anything in a 20 ft radius around it. All targets in the radius hit by the attack must make a DEX saving throw (DC 15) or be knocked prone. +7 to hit, all targets in area of effect. Hit: 20 (3d8+5) Slashing damage.This only applies while the Cave Fiend's sword is big.
Wind Gust. The fiend swings its sword, creating a powerful gust of wind. All targets must make a CON saving throw (DC 15) or be pushed 10 ft directly away from the it. This only applies while the Cave Fiend's sword is big.
Big Sword Melee Attack. Melee Weapon Attack: +7 to hit, reach 20 ft., 1 target. Hit: 40 (5d10 + 12) Slashing damage.
Small Sword Melee Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) Slashing damage.
Multiattack. The Cave Fiend can make two attacks per turn with its sword. This only applies while the Cave Fiend's sword is small.
Resize Sword: As a bonus action, the Cave Fiend can change its sword to a more normal size. It cannot make any of its special attacks while the sword is this size and must use the Small Sword Melee Attack. However, when the sword is small, the Cave Fiend can make a Multiattack once per turn.
Description
The Cave Fiend is a tiny, highly translucent creature wielding a sword 20 times its size. It was once thought to only be the sword until one was managed to be killed. It is typically found in caves where the sword they wield can fit, however, a few have been seen in dungeons, guarding whatever is locked inside.
Cave Fiends are beings of pure chaos, typically being of chaotic evil alignment, however, few are of good or neutral alignments. They make a variety of area attacks when they are threatened and like to keep their targets at a distance. They can change the size of their sword at will, but few actually do because of the intimidation factor.
The Cave Fiend, while physically strong, is not strong mentally. They often get tricked by people into doing their bidding. Many of history's biggest villains have found a way to harness the Cave Fiend's chaos for their wishes.
Comments