Charge. If the sentinel moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Spell Turning. The sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel’s saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the sentinel and instead targets the caster.
Siege Monster. The warforged titan deals double damage to objects and structures.
Multiattack. The sentinel makes A Siege Ram attack and then a Siege Bade attack
Siege Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d8 + 4) bludgeoning damage.
Siege Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Slashing damage.
Fire Breath (Recharge 5–6). The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Description
Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.
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