Huge Construct, Neutral
Armor Class 19 (natural armor)
Hit Points 135 (15d10 + 60)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
3 (-4)
WIS
16 (+3)
CHA
10 (+0)
Skills Perception +6
Damage Resistances Fire
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages understands one language of its creator but can’t speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Charge. If the sentinel moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.

Spell Turning. The sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel’s saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the sentinel and instead targets the caster.

Siege Monster. The warforged titan deals double damage to objects and structures.

Actions

Multiattack. The sentinel makes A Siege Ram attack and then a Siege Bade attack

Siege Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d8 + 4) bludgeoning damage.

Siege Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Slashing damage.

Fire Breath (Recharge 5–6). The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Description

 

Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.

TrueCorron

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