Medium Humanoid (Any Race, Drow), Chaotic Evil
Armor Class 18 (plate)
Hit Points 58 (8d8 + 19)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +5, CON +6, WIS +4, CHA +4
Skills Athletics +16, Survival +26
Damage Resistances Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 140 ft., Passive Perception 10
Languages Elvish, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 3) slashing damage and 3 poison damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 12 (1d12) piercing damage.

Bonus Actions

Venomous Command. While bloodied, you can poison one target and make them take 2 poison damage per turn. 

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. These knights serve a drider called Kyspika. He is a fearsome ruler who teaches his warriors to use spiders and venom as a combat technique.

Monster Tags: NPChumanoid

Habitat: UnderdarkUrban

BruenorBattleaxe18

Comments

Posts Quoted:
Reply
Clear All Quotes