Small Monstrosity, Chaotic Good
Armor Class 12 natural
Hit Points 36 (8d6 + 8)
Speed 40 ft., Climb 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
16 (+3)
CHA
12 (+1)
Skills Perception +5, Stealth +6
Condition Immunities Charmed
Senses Darkvision 60ft., Passive Perception 15
Languages Common , Carbuncle
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Jungle Camouflage. The Carbuncle has advantage on Dexterity (Stealth) Checks made to hide in Jungle terrain.

Actions

Multiattack. The Carbuncle makes one bite attack and one claw attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage. 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5(1d6 + 2) slashing damage.

Light Beam (Recharge 5-6). The Carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity Saving Throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one. 

Bonus Actions

Gem Illumination. As a bonus action, the Carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Description

The carbuncle is a jungle-dwelling beast highly sought after by alchemists for the shining jewel embedded in its forehead.

The carbuncle’s body is not unlike an ocelot mixed with a bird of paradise; a lithe, four-legged quadruped with vibrant purple-and-crimson plumage instead of fur. Despite their bestial appearance, carbuncles possess great cunning and build villages of their own in caves deep in the jungle.

Habitat: DesertForest

Catdemon_1312

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