Jungle Camouflage. The Carbuncle has advantage on Dexterity (Stealth) Checks made to hide in Jungle terrain.
Multiattack. The Carbuncle makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5(1d6 + 2) slashing damage.
Light Beam (Recharge 5-6). The Carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity Saving Throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Gem Illumination. As a bonus action, the Carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Description
The carbuncle is a jungle-dwelling beast highly sought after by alchemists for the shining jewel embedded in its forehead.
The carbuncle’s body is not unlike an ocelot mixed with a bird of paradise; a lithe, four-legged quadruped with vibrant purple-and-crimson plumage instead of fur. Despite their bestial appearance, carbuncles possess great cunning and build villages of their own in caves deep in the jungle.
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