Medium Humanoid (Human), Neutral
Armor Class 15 (hide, shield)
Hit Points 46 (8d8 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, sapping sting

1st level (4 slots): animal friendship, detect magic, healing word, inflict wounds

2nd level (3 slots): augury, flame bladelesser restoration, spike growth

3rd level (3 slots): animate deadconjure animals, mass healing word

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Change Shape. The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid’s choice). It reverts to its humanoid form when it dies. The druid’s statistics are the same in each form, except if noted in this stat block.

Previous Versions

Name Date Modified Views Adds Version Actions
5/11/2022 4:37:52 AM
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Darfer

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